Mateusz Troka

3D / Technical Artist

About Me

Born in Poland, Mateusz Troka is a 3D artist drawn to how games shape storytelling and the hidden mechanics behind digital worlds.Originally expecting to pursue modelmaking at IADT, but his interest in the possibilities of the digital craft drew him toward 3D work, where he quickly found his stride.
With growing skills in Blender, ZBrush and Unreal Engine, he enjoys problem‑solving, experimenting, and developing inventive solutions within the 3D pipeline.

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Gardenfall - Concept Game Demo

Gardenfall is a game demo of an concept for a plant themed underworld platformer game.
The premise of the world is that corruption has began to overthrow the underground plant kingdom, throwing the once peaceful land into a chaotic world of distrust and turmoil.
The game runs on Unreal Engine 5 with assets made using Blender, ZBrush, Accurig, Photoshop.